Globally, the gaming sector is growing exponentially. Saudi Arabia, too, is making huge investments in its gaming sector as part of Vision 2030. For instance, the Qiddiya City near Riyadh is building capabilities to host a major esports arena, backed by Savvy Games Group and the Public Investment Fund. Recently in July and Aug 2025, Riyadh hosts the Esports World Cup, the world’s largest esports event led by the efforts of the Saudi Arabian Games and Esports Federation (SAGAF).
The Kingdom sees gaming as a way to diversify its economy, connect with youth, and build global influence.
Commercial transactions
Saudi Arabia prohibits all forms of gambling. This includes both physical and online gambling platforms. Further, the promotion or facilitation of gambling activities via electronic means is also prohibited. However, non-gambling online games, such as e-sports, mobile games, and console-based entertainment, are permitted and increasingly regulated.
Having said that, online gaming activities are not governed by any specific gaming regulation. Thus, the broad spectrum of regulations in the Kingdom that are applicable to other sectors would apply to online gaming activities too, viz. the Sharia law, data protection and privacy laws, financial market laws for licensing and payments, and advertising laws regulating the content and advertisements in this space.
There are different participants in the online gaming ecosystem viz. the game developers, game publishers, e-distributors, retailers and streaming platforms (also known as intermediaries), hardware/software developers, gaming arenas and finally the players and broadcasters1. With players, developers, publishers and platforms spanning jurisdictions, the VAT implications are complex, especially in terms of determination of the place of supply and the value of the supply.
Understanding KSA VAT Implications
The Kingdom does not have a designated VAT policy for the online gaming sector. Hence, transactions in this sector must be examined within the realms of the general VAT law.
General VAT Provisions
As a general rule, the Kingdom levies 15% VAT on taxable supplies of goods and services. Exports are zero-rated while certain supplies (eg. specific financial supplies) may be exempt. In case of imports, VAT must be paid by the Saudi buyer under the reverse charge mechanism (RCM).
Taxpayers can claim an input tax credit (ITC) against their VAT liability. However, the ITC claim may be reduced if the supplies are totally or partially exempt from VAT.
Further, non-resident entities making B2C supplies to KSA customers must register for VAT in the KSA regardless of their turnover.
Classification of Online Gaming Transactions
Under the KSA VAT Law, supplies related to the online gaming industry should generally be classified under “services” and should fall under “electronic services. The definition of electronic services is wide enough to cover different kinds of transactions in the online gaming sector – right from developing gaming software to supplying games to hosting online events and selling merchandise. Thus, generally, all supplies in this sector are taxable as electronic services. Globally too, many countries consider online gaming supplies as digital services or electronic services from a VAT perspective.
Place of Supply
KSA adopts the following principles to determine the place of supply of “electronic services” in the order provided below:
In certain cases, a combination of few parameters may be required, rather than relying on just one parameter. For example, the IP address may be traced to KSA, but the SIM card being used is of another country and the billing address is also outside KSA. It remains to be seen if ZATCA will look to tax such scenarios just based on the fact that IP address used is KSA based.
If electronic services are provided in the Kingdom through an online interface or portal acting as an intermediary for a non-resident supplier, the operator of that interface is presumed to be a deemed supplier in the KSA. In other words, the operator is deemed to purchase the services from the non-resident supplier and supply them in their own name, thereby being liable to pay VAT on that supply.
VAT Implications on Specific Transactions
Having said that, let’s examine some of the transactions in the online gaming sphere and the VAT implications thereon.
In case of non-resident B2B transactions, the determination of the place of supply can be challenging in situations where the non-resident entity bears the cost of advertisement, but the advertisement is targeted to KSA customers.
On the other hand, if a non-resident supplier hosts the virtual gaming event and allows access to KSA B2C customers, the non-resident supplier will be required to register for VAT in the KSA.
The Way Forward
Globally as well as in the Kingdom, VAT regulations applicable to the fluid online gaming sector are evolving. Cross border transactions and global virtual events question the situs of taxation. Suppliers must often register and comply with local VAT regimes in multiple jurisdictions, manage data, invoice rules, foreign exchange, and keep up with divergent national laws. This makes global compliance a major challenge for e-gaming businesses The Organization for Economic Co-operation and Development (OECD) has been actively working with various countries on matters relating to the taxation of digital transactions globally.
The VAT policy for the online gaming sector will evolve at its pace. Regardless, it is important for the taxpayers to ensure that the tax positions they take under the VAT law must be substantiated by detailed agreements, consistent accounting policies, internal controls and VAT compliance. In addition to VAT, the tax heads of e-gaming operators and publishers should also be mindful of managing their corporate tax and transfer pricing obligations globally.
1 For further details on the participants and their roles in the gaming ecosystem, see INSIGHT: Online Gaming—Play with VAT Carefully – Dhruva Consultants – Leading Tax Practice